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The Nexus Dragon

Mass Effect Sound Issues

Posted on November 19, 2012January 3, 2018

For those of you using virtual surround sound headsets, you may have noticed the poorer quality of sound in the original Mass Effect. 

For me, this consisted of constant popping sounds, spoken dialog getting cut off, inaudible dialog, and bad surround sound spatialization.

When Mass Effect was released, it used the Unreal 3.0-stock ISACT sound engine by Creative Labs.  While it is sufficient for most purposes, it suffers greatly when it’s forced to interface with a virtual surround processor.  In fact, the Logitech Gaming Software client won’t even detect its output as a surround sound signal.

I spent a LOT of time searching for a solution to this problem, including tweaks to the INI file, swapping out the libraries with ME2 equivalents, contacting EA’s so-called “customer support” (they stopped returning my calls and emails after the fourth “it’s still not working”), and yelling and cursing my head off at my computer.  Nothing seemed to fix the problem, though the last option did make me feel a little better.

After several months of fruitless work, I stumbled upon Blue Ripple Sound.  Their Rapture3D product was somewhat familiar to me, as it is used in the game DiRT 3, which I also play.   What caught my eye, though was their list of compatible games.  Right there, in big bold letters:  Mass Effect.

Of course without a demo to try, I was a little hesitant.

I bought it anyway.

After following the directions on Blue Ripple’s website, I fired up the game.  Suddenly, glorious 7.1 Mass Effect sound blared from my Logitech G930.  I. Was. Ecstatic!  So much so, that I emailed the company a thank you note.  The game sounded even better than my pre-G930 days when I was using a Turtle Beach HPA2 plugged in to my X-Fi Platinum.

So if you are ever in the same boat, and I’m sure many virtual-surround users are, give the Rapture3D User product a try.  Trust me, it’s worth the £30.00.


Game Reference: Mass Effect

5 thoughts on “Mass Effect Sound Issues”

  1. DrunkenLorry says:
    December 17, 2012 at 12:14 pm

    THANK YOU!!!

    I have the medusa nx headset and have been looking for a way to fix my mass effect game! thank you so much for your article! It really worked!

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    1. unimatrix says:
      June 1, 2013 at 6:01 pm

      I realize this a bit late but thank you for commenting on this article. Its great to know that we were able to help out. We appreciate the feedback and participation!

      Log in to Reply
  2. unimatrix says:
    December 22, 2012 at 11:47 am

    Great Advice. I’ll have to keep it in mind if my ME1 & G930 headset have issues. Thanks!

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  3. Viktor King says:
    March 14, 2013 at 6:54 am

    I’ve raged about the decline of audio effects since Microsoft killed DirectSound3D orphaning EAX leaving us with an unimpressive fizzle that is OpenAL for some time. It seems we’ve gone from base sounds distorted and shifted to suit an environment and actually backslid to distance-staggered microphones and eighteen different footstep sounds while quiet rear channels seems to be part of the collateral damage.

    Blue Ripple’s Rapture3D tech seems to be the best-running hope of resuscitating OpenAL. The reverb is back, the occlusion is real and the back-fire of a high-strung turbo-four all-wheel-drive pizza delivery vehicle tearing ass through the weeds sounds phenomenal. The fact that tweaks, tricks, and ‘masquerading’ will allow Rapture3D to take over audio duties in potentially every OpenAL game brings back a spark to PC gaming that’s been missing for a long time with USB surround headsets and limp motherboard audio.

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    1. unimatrix says:
      June 1, 2013 at 6:02 pm

      I realize this a bit late but better late than never. Thank you for commenting on this article. We appreciate the feedback and participation!

      Log in to Reply

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